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Intelli‑Tick
Game & Quiz, combined.

Answer the questions called, tick the matching cell on your eCoupon, and chase two kinds of points at once — Row Wins for pattern, and an Academic Score for accuracy.

25 cells · 5 rows × 5 columns 15 of 20 questions called 3 attempts per game 8 points max per game
01 — Basics

How to play

  1. 1A question is read out. Find the correct answer on your eCoupon and look for the column the arrow is pointing to.
  2. 2Click the one cell in that column holding the correct answer. Do this for every question that's called — fifteen in all.
  3. 3Every eCoupon has 25 cells across 5 rows and 5 columns, but only 20 answers are printed on it. Each row carries exactly 4 filled cells and 1 empty cell, and the empty cell shifts a different column each row.
  4. 4Each eCoupon carries a unique coupon number, and the four answers within each column are shuffled independently — so no two coupons read alike.
  5. 5The question order, however, is identical for everyone in that game: 3 of the 4 answers under each column are chosen (15 in all), then that set of 15 is shuffled once more to fix the calling order for the whole room.
02 — Reference

Sample eCoupon

One empty cell per row, four filled — the arrows show which column each call belongs to.

Coupon No. 01  ·  Shuffle Q1
Sample
Col A
Col B
Col C
Col D
Col E
R1
07
14
empty
02
19
R2
11
empty
05
16
08
R3
empty
09
17
03
12
R4
15
06
10
empty
01
R5
04
18
13
20
empty
4 filled cells + 1 empty cell per row Column contents reshuffle on every coupon
03 — Row Win

Claim a Row Win

Click all 4 cells across two or three adjacent rows to open a claim. There are 7 possible Row Win occasions in total.

Two Adjacent Rows — 2 pts

12 +2 23 +2 34 +2 45 +2

Three Adjacent Rows — 4 pts

123 +4 234 +4 345 +4
Wrong claims: only 3 wrong Row Win claims are allowed per coupon. On the 4th wrong claim, the coupon is eliminated from Row Win scoring — you may continue playing, but no further Row Win points will be awarded on it.
04 — Academic Score

Points for accuracy

Scored one-to-one — each clicked answer is checked against its question number, out of the 15 questions called.

15 / 15
4 pts
14 / 15
2 pts
13 / 15
1 pt
12 / 15 & below
0 pts
05 — Attempts

3 attempts, 2 ways to play them

Each player is identified by mobile number and gets 3 attempts per game. The 1st attempt is fixed; from there, choose either path below.

Path A

  1. Given shuffling & a chosen eCoupon number — S1C1
  2. Retain the same shuffling, choose another eCoupon — S1C2
  3. Change the shuffling, retain the previous eCoupon — S2C2

Path B

  1. Given shuffling & a chosen eCoupon number — S1C1
  2. Change the shuffling, retain the same eCoupon — S2C1
  3. Retain the previous shuffling, change the eCoupon — S2C2
1st Attempt Free for all
2nd Attempt 2 points
3rd Attempt 3 points
06 — Worked examples

How the points add up

Maximum possible per game is 8 points — 4 from Row Wins, 4 from the Academic Score. Points spent on later attempts are deducted to give the Net Points, which then roll into the Accumulated total.

Game 1
Attempt Row Points Academic Points Points Earned Points Spent Net Points Accum. Points
1 0 2 2 0 2 2
2 2 2 4 2 2 4
3 0 4 4 3 1 5
Game 2
Attempt Row Points Academic Points Points Earned Points Spent Net Points Accum. Points
1 0 0 0 0 0 5
2 2 1 3 2 1 6
3 4 2 6 3 3 9
Game 3
Attempt Row Points Academic Points Points Earned Points Spent Net Points Accum. Points
1 2 0 2 0 2 11
2 0 2 2 2 0 11
3 4 4 8 3 5 16
07 — Accumulating points

Play more games, bank more points

Prizes: keep playing additional games to build your total to 100 points and above. Sponsored prizes will be announced for players to exchange against their accumulated points.